Archive for the ‘ Coding ’ Category

Random map RPG idea

For very short (a quick preview not yet complete):

I’ve got an idea to generate some random maps in 2D and then use them in 3D. For example for RPGs like Ultima / Wizardry. The following screens/videos were done on a C64.

This is a random map generated in 2D.
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Amiga color, palette and image formats

As for a new project i have in mind, a text adventure with graphics like the magnetic scrolls series, I’m thinking about the image and color/palette formats the various amiga models use and handle.

The Amiga “Denise” chip is responsible for the graphical capabilities of the OCS/ECS amigas. That is the MOS 8362 “Denise” for OCS or MOS 8370 “Hires/ECS Denise” for ECS.

Amiga “Agnus” chip is responible for controlling the ChipRAM, DMA, resource management, video signals, copper and blitter.
See an “Agnus” table of various versions here.

For the 1992 upcoming AGA chipset both chips got renamed:

“Denise” => “Lisa”
“Agnus” => “Alice”

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